

beginscendatascript;
 
begindefinefloor 150;
 
fl_name = "Dark Grass";
 
fl_which_sheet = 709;
 
fl_which_icon = 3;
 
fl_ed_which_sheet = 688;
 
fl_ed_which_icon = 0;
 
fl_icon_adjust = 18;
 
fl_is_ground = 1;
 
fl_out_fight_town_used = 9;
 
begindefinefloor 151;
 import = 59;
 
fl_name = "Dark Water";
  
fl_icon_adjust = 18;
 
begindefinefloor 152;
 import = 61;
 
fl_name = "Dark Water";
 
fl_icon_adjust = 18;
 
begindefinefloor 153;
 import = 63;
 fl_name = "Dark Water";
 
fl_icon_adjust = 18;
 
begindefinefloor 154;
 import = 65;
 fl_name = "Dark Water";
 
fl_icon_adjust = 18;
 
begindefinefloor 155;
 import = 66;
 fl_name = "Dark Water";
 
fl_icon_adjust = 18;
 
begindefinefloor 156;
 import = 70;
 fl_name = "Dark Water";
 
fl_icon_adjust = 18;
 
begindefinefloor 157;
 import = 41;
 
fl_name = "Dark Dry Ground";
 
fl_icon_adjust = 18;
 fl_out_fight_town_used = 10;

begindefinefloor 158;
 import = 45;
 fl_name = "Dark Dry Ground";
 
fl_icon_adjust = 18;
 fl_out_fight_town_used = 10;

begindefinefloor 159;
 import = 46;
 
fl_name = "Dark Dry Ground";
 
fl_icon_adjust = 18;
 fl_out_fight_town_used = 10;

begindefinefloor 160;
 import = 47;
 fl_name = "Dark Dry Ground";
 
fl_icon_adjust = 18;
 fl_out_fight_town_used = 10;

begindefinefloor 161;
 import = 53;
 fl_name = "Dark Dry Ground";
 
fl_icon_adjust = 18;
 fl_out_fight_town_used = 10;

begindefinefloor 162;
 import = 48;
 fl_name = "Dark Dry Ground";
 
fl_icon_adjust = 18;
 fl_out_fight_town_used = 10;

begindefinefloor 163;
 import = 49;
 
fl_name = "Dark Dry Ground";
 
fl_icon_adjust = 18;
 fl_out_fight_town_used = 10;

begindefinefloor 164;
 import = 56;
 
fl_name = "Dark Dry Ground";
 
fl_icon_adjust = 18;
 fl_out_fight_town_used = 10;

begindefinefloor 165;
 import = 51;
 fl_name = "Dark Dry Ground";
 
fl_icon_adjust = 18;
 fl_out_fight_town_used = 10;

begindefinefloor 166;
 import = 50;
 
fl_name = "Dark Dry Ground";
 
fl_icon_adjust = 18;
 fl_out_fight_town_used = 10;

begindefinefloor 167;
 import = 52;
 fl_name = "Dark Dry Ground";
 fl_icon_adjust = 18;
 fl_out_fight_town_used = 10;

begindefinecreature 100;
 clear;
 
cr_name = "Darkling";
 
cr_default_script = "hunter";
 
cr_level = 30;
 
cr_hp_bonus = 50;
 
cr_special_abil = 4;
 
cr_species = 7;
 
cr_attack_1 = 6;
 
cr_attack_1_type = 2;
 
cr_attack_2 = 4;
 
cr_attack_3 = 3;
 
cr_attack_23_type = 1;
 
cr_which_sheet = 900;
 
cr_immunities 1 = 60;
 
cr_immunities 5 = 10;
 
cr_start_item 0 = 450;
 
cr_start_item_chance 0 = 45;
 
begindefineterrain 500;
 import = 268;
 te_name = "Dark Portal";
  te_icon_adjust = 2;
 
begindefineterrain 501;
 import = 268;
 te_name = "Light Portal";
 
te_icon_adjust = 1;
 
begindefinefloor 170;
 import = 0;
 fl_icon_adjust = 19;
 
begindefinefloor 171;
 import = 42;
 fl_icon_adjust = 18;
 
begindefinefloor 172;
 import = 2;
 fl_icon_adjust = 19;
 
begindefineterrain 502;
 import = 108;
 te_icon_adjust = 19;
 
begindefinefloor 173;
 import = 1;
 fl_icon_adjust = 19;
 
begindefineterrain 503;
 import = 112;
 te_icon_adjust = 19;
 
begindefinecreature 101;
 import = 100;
 cr_name = "Portal Guardian";
 cr_level = 35;
 
cr_hp_bonus = 100;
 cr_immunities 5 = 20;
  cr_start_item 0 = 450;
 cr_start_item_chance 0 = 65;
 
begindefinecreature 102;
 import = 101;
 cr_name = "Healing Darkling";
 cr_default_script = "healnpc";
 
begindefinecreature 103;
 import = 102;
 cr_name = "Darkling Guardian";
 cr_level = 40;
 cr_hp_bonus = 200;
 cr_immunities 5 = 30;
 
begindefinecreature 104;
 clear;
 
cr_name = "Darkling Warrior";
 
cr_level = 50;
 
cr_hp_bonus = 200;
 
cr_special_abil = 4;
 
cr_species = 7;
 
cr_attack_1 = 7;
 
cr_attack_1_type = 2;
 
cr_attack_2 = 5;
 
cr_attack_3 = 4;
 
cr_attack_23_type = 1;
 
cr_which_sheet = 900;
 
cr_immunities 1 = 100;
 
cr_immunities 5 = 30;
 
cr_start_item 0 = 450;
 
cr_start_item_chance 0 = 100;
 
begindefineterrain 499;
 import = 268;
 te_name = "Portal";
 te_icon_adjust = 3;
 
begindefineterrain 498;
 clear;
 te_name = "Barrier";
 
te_which_sheet = 764;
 
te_which_icon = 0;
 
te_ed_which_sheet = 686;
 
te_ed_which_icon = 43;
 
te_anim_steps = 4;
 
te_move_block_n = 1;
 
te_move_block_w = 1;
 
te_move_block_s = 1;
 
te_move_block_e = 1;
 
te_light_radius = 4;
 
te_can_look_at = 1;
 
te_draw_on_automap = 1;
 
begindefinefloor 149;
 import = 38;
 fl_name = "Dark Grass";
 fl_icon_adjust = 18;
 fl_out_fight_town_used = 9;

begindefinefloor 148;
 import = 39;
 fl_name = "Dark Grass";
 fl_icon_adjust = 18;
 fl_out_fight_town_used = 9;

begindefineterrain 430;
 import = 74;
 te_name = "Dark Hill";
 te_icon_adjust = 18;
 
begindefineterrain 431;
 import = 75;
 te_name = "Dark Hill";
 te_icon_adjust = 18;
 
begindefineterrain 432;
 import = 76;
 te_name = "Dark Hill";
 
te_icon_adjust = 18;
 
begindefineterrain 433;
 import = 77;
 te_name = "Dark Hill";
 
te_icon_adjust = 18;
 
begindefineterrain 434;
 import = 78;
 te_name = "Dark Hill";
 
te_icon_adjust = 18;
 
begindefineterrain 435;
 import = 79;
 te_name = "Dark Hill";
 te_icon_adjust = 18;
 
begindefineterrain 436;
 import = 80;
 te_name = "Dark Hill";
 
te_icon_adjust = 18;
 
begindefineterrain 437;
 import = 81;
 te_name = "Dark Hill";
 
te_icon_adjust = 18;
 
begindefineterrain 438;
 import = 357;
 te_name = "Dark Crystal Pilar";
 te_icon_adjust = 3;
 
begindefineterrain 497;
 import = 498;
 te_name = "Dark Barrier";
 te_icon_adjust = 3;
 
begindefineitem 450;
 clear;
 
it_name = "Goo";
 
it_full_name = "Dark Goo";
 
it_variety = 21;
 
it_value = 100;
 
it_weight = 5;
 
it_floor_which_sheet = 901;
 
it_floor_which_icon = 1;
 
it_inventory_icon = 0;
 
it_charges = 1;
 
begindefinecreature 110;
 clear;
 
cr_name = "Darkling Queen";
 
cr_level = 50;
  
cr_special_abil = 28;
 
cr_species = 7;
 
cr_which_sheet = 902;
 
cr_icon_adjust = 18;
 
cr_immunities 0 = 99;
 
cr_immunities 1 = 99;
 
cr_immunities 2 = 95;
 
cr_immunities 3 = 100;
 
cr_immunities 4 = 95;
 
begindefinecreature 111;
 import = 100;
 cr_name = "Baby Darkling";
 
cr_level = 17;
 
begindefinecreature 112;
 import = 104;
 cr_level = 20;
  cr_name = "Queen Defender";
 
cr_what_stat_adjust 0 = 11;
 
cr_amount_stat_adjust 0 = 17;
 
begindefinecreature 113;
 import = 19;
 cr_level = 30;
 
cr_immunities 0 = 100;
 
cr_immunities 1 = 100;
 
cr_immunities 2 = 100;
 
cr_immunities 3 = 100;
 
cr_immunities 4 = 100;
 
cr_immunities 5 = 100;
 
begindefineitem 451;
 clear;
 
it_name = "Necklace";
 
it_full_name = "Dark Necklace";
 
it_variety = 19;
 
it_protection = 8;
 
it_floor_which_sheet = 1018;
 
it_floor_which_icon = 5;
 
it_inventory_icon = 8;
 
it_icon_adjust = 16;
 
it_value = 750;
 
it_weight = 8;
 
it_magic = 1;
 
it_ability_1 = 56;
 
it_ability_2 = 57;
 
it_ability_3 = 58;
 
it_ability_str_1 = 5;
 
it_ability_str_2 = 8;
 
it_ability_str_3 = 3;
 